I am making a model of a fiddle to import into the original Half-Life, that I might beat zombies with it. The modelling, the compiling, the coding, all of that I have covered.
But there is a certain limitation with Half-Life: 256 colors (8bit) textures only. So converting the images I took with a digital camera to 8bit BMPs amounts to gross distortion of the image.
My level of skill and knowledge about graphical matters is quite low. What I am wondering is, what can be done to prevent the image from getting so distorted during conversion? I understand that color loss has to happen, but the colors showing up are just plain wrong. What programs/tools are available for correcting this sort of damage?