Author Topic: Anyone use RPG Maker XP?  (Read 3412 times)

Offline Yauch

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Anyone use RPG Maker XP?
« on: January 16, 2008, 09:13:38 AM »
It's pretty sweet. Somebody should make a cool H/P snes style RPG.

Offline MattGSX

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Re: Anyone use RPG Maker XP?
« Reply #1 on: January 16, 2008, 10:12:41 AM »
I played around with it for a while but I kept just getting bored. Maybe I'll revive my shit one day.

MegaKitsune

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Re: Anyone use RPG Maker XP?
« Reply #2 on: January 16, 2008, 11:17:07 AM »
Yeah I used to mess with it but I never made anything worthwhile.

Offline MattGSX

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Re: Anyone use RPG Maker XP?
« Reply #3 on: January 22, 2008, 02:23:35 PM »
Found my old game dir. Demo may come forthwith. Well, with the semester about to start back up it really probably won't, but whatever.

Offline frog

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Re: Anyone use RPG Maker XP?
« Reply #4 on: January 22, 2008, 09:30:43 PM »
On my old P333, when they released RPG2k it kept crashing my compie. I didn't realize they had released another since then.



It looks exactly the same.
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Offline MattGSX

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Re: Anyone use RPG Maker XP?
« Reply #5 on: January 23, 2008, 11:47:17 AM »
Except there are multiple levels of foreground and a chipset can be of unlimited length. The only thing I don't like about RPG XP is the lack of autotiles compared to 2K/2k3. Oh, and the combat engine, but since it's all done with Ruby, that can be rescripted.

XP also (through scripting or in box) supports:
Real-time battle (more solidly than the previous counterparts)
pixelated movement
online play (I know someone was working on an XP MMO, but I don't know what happened with that)
better support for multi party systems
better support for multi-disc gaming
better audio support